I started out the day in Conant. We played a "Create the Space" game; go up, do something, come back, next person builds. And that created a space. Then I had them create Gurney's store, in order to build a set where there was none. And that worked.
I tried to get Seabass to get out of the "play" zone more. That's one issue I suspect I might have with him. I don't want him to play pretend; when he gets into character, it's scarily good. But I have to get him there.
Athena is great at getting into her character and staying in it. However, I sometimes wish there was more force in her words. Sometimes they lack a certain "weight" to them, the kind of weight someone with a gun pointed at someone might have.
Julian is green, that's true. but he has an over the top energy that will work very well with his character.
They all speak their lines well, if a bit rushed at times.
Overall, I really love my cast. This I have mentioned before. We ran through the script and it was great. Not as great as before, but I think that is because I expected their performances.
But we need to work more. Specifically, the dance is awkward. It takes place during one of Gurney's narrations, which means everyone is frozen but him. But he still needs to dance with her. Seabass had the idea that instead of dancing with her, he could dance around her. It's an idea. He performed it for me, but he didn't sell me on it. I'll need to get on stage, possibly next week and with some music, so that they can actually run it.
I'm gonna use this time now to plan out tomorrow. I feel like today was not as productive as it could be because I didn't plan today out as well as I could. Time to fix that.
- Hey!
- What a Todo to Die Today
- I Was At Home
- Run Through
- Hitty Hands
- I Was At Home
- Run Through
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